Books in category Computers – Interactive & Multimedia

  • Wiki

    Anja Ebersbach, Markus Glaser, Richard Heigl

    A book about wikis! That's what people need. Because with wiki technology, lots of people can freely work – gether – they can even generate very large works in the intellectual realm.

  • Platform Ecosystems

    Platform Ecosystems
    Amrit Tiwana

    Read this book to learn how to: Evolve software products and services into vibrant platform ecosystems Orchestrate platform architecture and governance to sustain competitive advantage Govern platform evolution using a powerful 3 …

  • Handbook of Recording Engineering

    Handbook of Recording Engineering
    John Eargle

    This book has been completely updated with numerous new topics added and outdated material removed. Many technical descriptions are now presented in Sidebars, leaving the primary text for more general descriptions.

  • Apple Pro Training Series

    Apple Pro Training Series
    David Nahmani

    Completely revised and updated for Logic Pro X, this Apple-certified guide shows you how to record, produce, and polish music files with Apple’s professional audio software.

  • Introduction to Video and Image Processing

    Introduction to Video and Image Processing
    Thomas B. Moeslund

    Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics.

  • Unity Multiplayer Games

    Unity Multiplayer Games
    Alan R. Stagner

    If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

  • Handbook of Research on Contemporary Theoretical Models in Information Systems

    Handbook of Research on Contemporary Theoretical Models in Information Systems
    Dwivedi, Yogesh K.

    "This book provides a comprehensive understanding and coverage of the various theories, models and related research approaches used within IS research"–Provided by publisher.

  • Adobe Premiere Pro CC Classroom in a Book 2014 release

    Adobe Premiere Pro CC Classroom in a Book (2014 release)
    Maxim Jago

    You can follow the book from start to finish or choose only those lessons that interest you.

  • Designing Games

    Designing Games
    Tynan Sylvester

    Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.

  • Out of Order

    Out of Order
    Ross Hockrow

    This book takes an approach to editing that both beginners and intermediate editors will find refreshing.

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