Books in category Computers – Interactive & Multimedia

  • Inside Facebook

    Inside Facebook
    Karel M. Baloun

    All about the creation of Facebook, from an insider who saw it all. Get driven to create your awe inspiring startup. See it all at

  • Platform Ecosystems

    Platform Ecosystems
    Amrit Tiwana

    Read this book to learn how to: Evolve software products and services into vibrant platform ecosystems Orchestrate platform architecture and governance to sustain competitive advantage Govern platform evolution using a powerful 3 …

  • Human Computer Interfaces and Interactivity Emergent Research and Applications

    Human-Computer Interfaces and Interactivity: Emergent Research and Applications
    Isaías, Pedro

    This premier reference work addresses a range of approaches including, but not limited to, the conceptual, technological, and design issues related to human-computer interaction, issues of interest to a range of individuals including …

  • Intelligent Data Engineering and Automated Learning IDEAL 2000 Data Mining Financial Engineering and Intelligent Agents

    Intelligent Data Engineering and Automated Learning – IDEAL 2000. Data Mining, Financial Engineering, and Intelligent Agents
    Kwong S. Leung, Lai-wan Chan, Helen Meng

    This book constitutes the refereed proceedings of the Second International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2000, held in Shatin, N.T., Hong Kong, China in December 2000.

  • Handbook of Recording Engineering

    Handbook of Recording Engineering
    John Eargle

    This book has been completely updated with numerous new topics added and outdated material removed. Many technical descriptions are now presented in Sidebars, leaving the primary text for more general descriptions.

  • Apple Pro Training Series

    Apple Pro Training Series
    David Nahmani

    Completely revised and updated for Logic Pro X, this Apple-certified guide shows you how to record, produce, and polish music files with Apple’s professional audio software.

  • Introduction to Video and Image Processing

    Introduction to Video and Image Processing
    Thomas B. Moeslund

    Suitable for self-study, professionals outside of the field will also find the work an excellent overview of the basics.

  • Ontology Learning and Population from Text

    Ontology Learning and Population from Text
    Philipp Cimiano

    Ontology Learning and Population from Text: Algorithms, Evaluation and Applications is structured for research scientists and practitioners in industry. This book is also suitable for graduate-level students in computer science.

  • Unity Multiplayer Games

    Unity Multiplayer Games
    Alan R. Stagner

    If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.

  • Getting Started with Processing

    Getting Started with Processing
    Casey Reas, Ben Fry

    Programming courses usually start with theory, but this book lets you jump right into creative and fun projects.

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