Books in category Computers – Software Development & Engineering

  • Supercomputer  89

    Supercomputer ’89
    Hans W. Meuer

    Seit 1986 trifft sich in Mannheim jährlich auf Einladung des Vereins zur wissenschaftlichen Weiterbildung der Universität Mannheim e.V. die deutschsprachige Supercomputergemeinde – Anwender, Betreiber, Hersteller – zu einem fruchtbaren …

  • Artificial Neural Nets and Genetic Algorithms

    Artificial Neural Nets and Genetic Algorithms
    George D. Smith, Nigel C. Steele, Rudolf F. Albrecht

    This is the third in a series of conferences devoted primarily to the theory and applications of artificial neural networks and genetic algorithms.

  • Epitome of the Philippic History of Pompeius Trogus Books 11 12 Volume 1

    Epitome of the Philippic History of Pompeius Trogus: Books 11-12 …, Volume 1
    Marcus Junianus Justinus, John Yardley, Waldemar Heckel

    This work was later abbreviated by a certain M. Junianus Justinus, better known as Justin. This volume presents the firstmodern English translation and scholarly commentary on Books 11-12 of Justin's so-called 'Epitome' of the history.

  • Autodesk Revit 2017 for Architecture No Experience Required

    Autodesk Revit 2017 for Architecture No Experience Required
    Eric Wing

    "Whether you're just getting acquainted with Revit Architecture 2017 or want to boost your skills, this guide will take you where you need to go.

  • Computer and Network Security Essentials

    Computer and Network Security Essentials
    Kevin Daimi

    This book introduces readers to the tools needed to protect IT resources and communicate with security specialists when there is a security problem.

  • Bioinformatics and Computational Biology Solutions Using R and Bioconductor

    Bioinformatics and Computational Biology Solutions Using R and Bioconductor
    Robert Gentleman, Vincent Carey, Wolfgang Huber, Rafael Irizarry, Sandrine Dudoit

    This book is more than a static collection of descriptive text, figures, and code examples that were run by the authors to produce the text; it is a dynamic document.

  • ZBrush Creature Design

    ZBrush Creature Design
    Scott Spencer

    ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems.

  • Come Let s Play

    Come, Let’s Play
    David Harel, Rami Marelly

    All this is implemented in full in our tool, the Play-Engine. The book can be viewed as offering improvements in some ofthe phases of known system development life cycles, e.g., requirements capture and anal ysis, prototyping, and testing.

  • Enterprise Architecture at Work

    Enterprise Architecture at Work
    Marc Lankhorst

    So this book is an ideal companion for enterprise IT or business architects in industry as well as for computer or management science students studying the field of enterprise architecture.

  • Fundamentals of EMS NMS and OSS BSS

    Fundamentals of EMS, NMS and OSS/BSS
    Jithesh Sathyan

    Divided into four sections: Element Management System, Network Management System, Operation/Business Support Systems, and Implementation Guidelines, the book examines standards, best practices, and the industries developing these systems.

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